Update 17-04-2023
Void Blitzing » Devlog
Changes/Features:
- "Battleship boss" will now turn to face the player with the main turret.
- "Guard" ship can now alert drone ships, except for repair drones.
- New enemy missile variant and behaviour.
- Enemy missile speed has been rebalanced.
- Ammo, health and shield icons added to the "pickup numbers".
- A flash effect has been added to the escape pod event to show what to interact with.
- New tips regarding points of interest added to the tutorial.
- The generation on the first 2 levels has been tweaked to make them easier and add more enemy
variety. - "Stranded ship" event has been modified to make it more clear what to do.
- "Double bullet" separation distance is now dynamically controlled with the distance between
the turret and the mouse, before it was tied to the accuracy level. - New visuals added to the hud to represent the expected bullet separation when shooting "double
bullets".
Bug Fixes:
- A bug on the unlock progress for some of the ship variants has been fixed.
- Sometimes enemy ships that were wandering would teleport if they couldn't reach their next
destination. - Sometimes the "double bullets" would not connect and shoot in the wrong direction.
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Void Blitzing
Void Blitzing is a top-down action roguelite in space with randomized levels and a challenging movement system.
Status | In development |
Author | FelixPretorg |
Genre | Shooter, Action |
Tags | Cyberpunk, Difficult, Indie, Pixel Art, Roguelite, Sci-fi, Singleplayer, Space, Top down shooter |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- Update 1.1.0.3Aug 19, 2023
- Update 1.1.0.1Jun 07, 2023
- Update 1.1May 20, 2023
- Update 1.0.7.5Apr 29, 2023
- Update 1.0.7.2Apr 20, 2023
- Update 19-04-2023Apr 19, 2023
- Update 06-04-2023Apr 06, 2023
- Update 04-04-2023Apr 04, 2023
- Update 31-03-2023Mar 31, 2023